GABRIELE FRATERNALI

SOUND DESIGNER

TECHNICAL SOUND DESIGNER

COMPOSER

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PORTFOLIO

Sound Design – Showreel

This reel showcases original sound design for video games and TV series, from subtle ambiences to full-throttle action.Crafted, mixed, and brought to life by me.Best enjoyed with headphones.
DAW: Reaper and Ableton
Microphone: Zoom H5

FMOD – Music System

A collection of original music composed and implemented for video games and TV series, from intimate textures to epic battle.Written, arranged, and produced by me.

Best enjoyed with headphones.

DAW: Ableton
Middleware: FMOD
Engine: Unreal Engine 5

This showreel highlights the audio implementation workflow for “CROPOUT”, a project developed in Unreal Engine 5 with FMOD integration for advanced audio design and interactivity.

Best enjoyed with headphones.

DAW: Reaper
Middleware: FMOD
Engine: Unreal Engine 5

Game Audio Implementation – Showreel
Music – Showreel

A selection of original compositions exploring a wide range of moods and emotions, composed by me.

Best enjoyed with headphones.

DAW: Ableton

This is my interpretation of the fight between Saber Alter and Rider from Fate/Stay Night: Heaven’s Feel III.
Most of the sounds were created from scratch using
synthesis in Phase Plant to give the scene a different feel.Best enjoyed with headphones.
DAW: Reaper
Microphone: Sennheiser MKH 416 p48 / Zoom H5

Sound Redesign – Fate/Stay Night: Heaven’s Feel III

Experience

Master – Game Audio Production

Event Horizon School (Turin, IT)

2024 – 2025

Built a solid foundation in interactive audio and adaptive music implementation in Unreal Engine and Unity through academic training, using tools such as FMOD, Wwise, and Metasound.

Sound Design | Music

Self-Study | Musician

2008 – Present

Developed expertise in sound design and music composition through dedicated self-study and practice.

A dimly lit music production setup featuring a computer screen displaying audio editing software. In the foreground, there's a blurred silhouette of a person working at the desk. Behind the monitor, audio equipment including a large speaker and soundproofing foam are visible.

Services

Sound Design

I create high-quality, expressive sound assets that enhance immersion, realism, and narrative depth across a variety of interactive experiences.

black and gray audio mixer

Game Audio Implementation

I implement responsive, optimized audio using FMOD, Wwise, and Metasound, ensuring seamless integration with gameplay and real-time systems.

I compose original, stylistically coherent music tailored to the emotional and narrative needs of each project, both linear and adaptive.

Music Composition

A laptop with the logo 'Soundtrax Stock Music Library' next to a music mixing console and a synthesizer placed on a light-colored surface. The synthesizer has colorful knobs and a small display screen.


CONTACT ME

gabriele.fraternali95@gmail.com

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